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Old May 23, 2008, 12:01 AM // 00:01   #61
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Hott Bill that's exactly the reason I want Splinter Weapon back. It was one of the most enjoyable farms out there. I just want it back for farming's sake. But anyway...
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Old May 23, 2008, 12:03 AM // 00:03   #62
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Quote:
Originally Posted by The Meth
Didn't you hear? Anet plans on slowly introducing imbalanced stuff like that to keep PvE'ers interested. If they gave you everything at once people would have fun and leave, but this way they will just lead you on with constantly more powerful PvE skills up until Grind Wars 2.
- Oh I guess I have to wait. Hey, I got a neat idea. They should release some kind of triple-spell skill. You could add three skills which would cast with 1/4 delays, like Deep Freeze (1/4 seconds), Meteor Shower (1/4 seconds), Snow Storm (1/4 seconds). It should be coupled with those M-M-M-MONSTER KILL sounds from Unreal Tournament. Way cool dude.
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Old May 23, 2008, 12:09 AM // 00:09   #63
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My mesmer's Energy Surge/Burn does 3 more damage than it did before XD

I'm happy with the PvP/Pve Seperation.
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Old May 23, 2008, 12:14 AM // 00:14   #64
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i honestly believe this is the start of the end of Guild Wars.
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Old May 23, 2008, 12:22 AM // 00:22   #65
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Quote:
Originally Posted by Magikarp
i honestly believe this is the start of the end of Guild Wars.
Actually...no.
I see it as an opportunity for Izzy to be more free and frequent with balancing pvp skills now....his updates will add a more refreshing change from the FotM builds running in HA and GvG, without being a burden to the PvE players.
PVP won't be as stale as it has been.
I'm feeling positive about ANet's choice to seperate PVP and PVE.
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Old May 23, 2008, 12:23 AM // 00:23   #66
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it's nice to see some positive changes :3
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Old May 23, 2008, 12:27 AM // 00:27   #67
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Quote:
Originally Posted by Zinger314
I was being optimistic, for once.

Man, I am an idiot.
I second that, you are an id....
Just kidding

Anyway IMO they are just giving it a test drive and making sure the process works. Once they see the skills work as expected between the two environments, then I would expect some big changes in both sets of skills, but a large amount in PvP skills.

Krat
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Old May 23, 2008, 12:28 AM // 00:28   #68
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Quote:
Originally Posted by Magikarp
i honestly believe this is the start of the end of Guild Wars.
Yet 18 months to 2 years ago, this split concept was the only way to SAVE the game, according to this community.

It's so easy to be swayed by peer sentiment.

Who made that great quote around here about "marrying and divorcing" their computer games?
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Old May 23, 2008, 12:31 AM // 00:31   #69
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Quote:
Originally Posted by Trub
PVP won't be as stale as it has been.
how would you know anything about pvp?

silly update, pve was easy before this... oh well, at least i get to run machine gun ranger again <3
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Old May 23, 2008, 12:33 AM // 00:33   #70
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Quote:
Originally Posted by aapo
- Oh I guess I have to wait. Hey, I got a neat idea. They should release some kind of triple-spell skill. You could add three skills which would cast with 1/4 delays, like Deep Freeze (1/4 seconds), Meteor Shower (1/4 seconds), Snow Storm (1/4 seconds). It should be coupled with those M-M-M-MONSTER KILL sounds from Unreal Tournament. Way cool dude.
Then, the next update can add a PvE version of Signet of Illusions that will scale the next 10 spells you cast between 0..10..20 based on your KoaBD rank. That way every class can a do Deep Freeze + Meteor Shower + Savannah Heat combo.

Quote:
Originally Posted by SerenitySilverstar
Yet 18 months to 2 years ago, this split concept was the only way to SAVE the game, according to this community.
It's so easy to be swayed by peer sentiment.
Who made that great quote around here about "marrying and divorcing" their computer games?
A large number of people were supporting the PvE/PvP split BEFORE they saw this update preview. I would estimate 1/3rd or less of players were actively against it at this time. That was until we got this update which sucked hard and is almost uniformly bad for PvE and does nothing at all for PvP that hasn't already been done and reverted before.
Hopefully Izzy will get his act together and put out GOOD updates that take advantage of the skill split, but this update definitely isn't one of them.
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Old May 23, 2008, 12:43 AM // 00:43   #71
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I posted a dye preview grid of the new fur-lined mask. See first post.
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Old May 23, 2008, 12:49 AM // 00:49   #72
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Meth, I'm imagining this is just the start of the split updates. Like they said in the preview, they didn't want to do too many skills to start off, and cause information overload.

People seeing it as sucky aren't seeing the bigger picture, because they didn't get their Paragon back, or XYZ skill back. There's more to come, so patience is required.

Which sorely lacks around here.
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Old May 23, 2008, 12:56 AM // 00:56   #73
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Hmm... they claimed they were going to revert skills back to old ways right? Then how come stuff like LoD still sucks and still isn't worth using?
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Old May 23, 2008, 01:00 AM // 01:00   #74
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Quote:
I see it as an opportunity for Izzy to be more free and frequent with balancing pvp skills now....his updates will add a more refreshing change from the FotM builds running in HA and GvG, without being a burden to the PvE players.
PVP won't be as stale as it has been.
I'm feeling positive about ANet's choice to seperate PVP and PVE.
You're wrong. PvE never affected what Izzy chose to balance in PvP. The only time they did something close to this was when they reverted the last skill balance after the monthly for PvE players. It took 3 years of whining for them to do this. PvP skill balances are going to be the same as they were previously, except the only difference is it seems that Izzy has no clue what the current meta is.

Quote:
Hmm... they claimed they were going to revert skills back to old ways right? Then how come stuff like LoD still sucks and still isn't worth using?
ANet never said they were reverting skills.
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Old May 23, 2008, 01:07 AM // 01:07   #75
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Quote:
Originally Posted by Arkantos
ANet never said they were reverting skills.
Quote:
PvP versions are designed to target only specific skills. With such a system we can revert high-impact nerfs, such as Light of Deliverance and Defensive Anthem, to make them strong again in PvE.
Straight from the dev update of two weeks ago. Can't get much closer to saying "revert" than that.
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Old May 23, 2008, 01:10 AM // 01:10   #76
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Just tought about something, now we can have a stable perma shadowform assassin hero.

Gonna have to try and check what this will look like.
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Old May 23, 2008, 01:14 AM // 01:14   #77
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Quote:
Originally Posted by Blackhearted
Can't get much closer to saying "revert" than that.
Two different contexts. The revert from 2 weeks ago, was reverting skills that had been balanced for a tournament.

The revert Arkantos refers to is "Reverting skills back to their original status on day one of the game". And that's not going to happen.
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Old May 23, 2008, 01:18 AM // 01:18   #78
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Quote:
Originally Posted by SerenitySilverstar
Yet 18 months to 2 years ago, this split concept was the only way to SAVE the game, according to this community.

It's so easy to be swayed by peer sentiment.

Who made that great quote around here about "marrying and divorcing" their computer games?
Some of us thought it was a bad idea back then, too.
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Old May 23, 2008, 01:26 AM // 01:26   #79
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Well, nice to see the change to Save Yourselves.
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Old May 23, 2008, 01:29 AM // 01:29   #80
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Quote:
Originally Posted by SerenitySilverstar
Two different contexts. The revert from 2 weeks ago, was reverting skills that had been balanced for a tournament.

The revert Arkantos refers to is "Reverting skills back to their original status on day one of the game". And that's not going to happen.
No. the bit i quoted was in direct relation to the pve/pvp seperation. Not to the little april temp skill balance crap.

Here, incase you forgot: http://wiki.guildwars.com/wiki/Devel..._-_09_May_2008
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